Shell Trap
- Type
- Fire
- Category
- Special
- AP Cost
- 0
- Power
- 24
- Accuracy
- 1
- Range
- Ranged - Foes in Zone
Super-Priority. The trap immediately triggers the first time the user survives a Physical Move this round. Otherwise, the trap fails. If there is only one target, Shell Trap does +12 damage.
Z-Effect: 68
MAX Power 150
Learned by
- Mew
- Cyndaquil
- Quilava
- Typhlosion
- Magcargo
- Torkoal
- Turtonator
- Sinistea
- Polteageist