Hail
- Type
- Ice
- Category
- Status
- AP Cost
- 4
- Range
- Field
The weather becomes Hail for 5 rounds. (Non-Ice Types take 1 Tick of damage between rounds.)
Z-Effect: Boost the user's SPE by +5.
The weather becomes Hail for 5 rounds. (Non-Ice Types take 1 Tick of damage between rounds.)
Z-Effect: Boost the user's SPE by +5.