Clamp
- Type
- Water
- Category
- Physical
- AP Cost
- 2
- Power
- 1
- Accuracy
- 4
- Range
- Contact
Binds and Traps the target for 3 turns with the user’s shell, dealing 2 Ticks of HP Loss between rounds.
Z-Effect: 28
MAX Power 90
Learned by
- Shellder
- Cloyster
- Krabby
- Mew
- Forretress
- Corphish
- Crawdaunt
- Clamperl
- Huntail
- Gorebyss
- Binacle
- Barbaracle
- Mareanie
- Toxapex
- Chewtle
- Drednaw
- Gimmighoul