Charge
- Type
- Electric
- Category
- Status
- AP Cost
- 2
- Range
- Self
An electric charge Boosts SDEF by +5. The user’s next damaging Electric Move gets +1 Effectiveness. (Does not stack. Electric Moves that miss or fail still use up the charge.)
Z-Effect: Boost SDEF by +5.
Learned by
- Pichu
- Pikachu
- Raichu
- Alolan Raichu
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Voltorb
- Electrode
- Hisuian Voltorb
- Hisuian Electrode
- Elekid
- Electabuzz
- Electivire
- Zapdos
- Mew
- Chinchou
- Mareep
- Flaaffy
- Ampharos
- Raikou
- Electrike
- Manectric
- Shinx
- Luxio
- Luxray
- Pachirisu
- Rotom
- Rotom (Heat)
- Rotom (Wash)
- Rotom (Frost)
- Rotom (Fan)
- Rotom (Mow)
- Blitzle
- Zebstrika
- Klink
- Klang
- Klinklang
- Stunfisk
- Thundurus
- Helioptile
- Heliolisk
- Charjabug
- Oricorio (Baile)
- Oricorio (Pom-Pom)
- Oricorio (Pa'u)
- Oricorio (Sensu)
- Togedemaru
- Tapu Koko
- Xurkitree
- Zeraora
- Yamper
- Boltund
- Toxel
- Pincurchin
- Dracozolt
- Arctozolt
- Pawmi
- Pawmo
- Pawmot
- Tadbulb
- Bellibolt
- Iron Hands
- Iron Thorns
- Miraidon