Yamper
Yamper’s prance-generated electricity massages its short leg muscles, letting it run further. This feedback loop sometimes keeps Yamper moving for hours, chasing Flying Taxis. Frustrated Trainers across the region end up calling the Lost & Found in Motostoke.
- Type:
- Electric
- Height:
- 1′
- Weight:
- 29.8 lbs.
- Egg Group:
- Field
- Catch DC:
- 2
- Starting Ability
- Ball Fetch
- Level 5 Abilities
- Electric Cheeks
- Friend Guard
- Rattled
- Friend Guard
HP | 30 | ||
---|---|---|---|
ATK | 4 | Athletics | -1 |
DEF | 4 | Endurance | -1 |
SATK | 3 | Focus | -2 |
SDEF | 4 | Stealth | -1 |
SPE | 2 | Acrobatics | -3 |
Moves
Level | Learns |
---|---|
1 | Tackle, Tail Whip, Nuzzle, Charm |
2 | Bite |
3 | Roar |
4 | Spark |
5 | Charge |
6 | Heart Stamp |
7 | Wild Charge |
8 | Yawn |
9 | Play Rough |
10 | Howl |
11 | Thunder |
12 | Volt Switch |
13 | Electric Terrain |
14 | Charge Beam |
15 | Belch |
Tutor Moves
- Agility
- Attract
- Bulk Up
- Crunch
- Disable
- Discharge
- Double-Edge
- Eerie Impulse
- Electrify
- Electro Ball
- Endure
- Extreme Speed
- Facade
- Fire Fang
- Flame Charge
- Focus Energy
- Helping Hand
- Hyper Voice
- Ion Deluge
- Protect
- Psychic Fangs
- Rest
- Rising Voltage
- Round
- Sand Attack
- Signal Beam
- Sleep Talk
- Snarl
- Snore
- Substitute
- Swift
- Switcheroo
- Thunder Fang
- Thunder Wave
- Thunderbolt
- Uproar
- Volt Tackle