Skarmory
If a Skarmory gets too hot, it produces a magnetic field strong enough to disrupt compasses, magnetize nearby metals, and attract nearby Steel-Types.
- Type:
- Steel / Flying
- Height:
- 5′7″
- Weight:
- 111.3 lbs.
- Egg Group:
- Winged
- Catch DC:
- 20
- Starting Abilities
- Keen Eye
- Sturdy
- Level 5 Abilities
- Iron Barbs
- Light Metal
- Weak Armor
- Light Metal
HP | 40 | ||
---|---|---|---|
ATK | 7 | Athletics | 2 |
DEF | 13 | Endurance | 8 |
SATK | 3 | Focus | -2 |
SDEF | 6 | Stealth | 1 |
SPE | 6 | Acrobatics | 1 |
Moves
Level | Learns |
---|---|
1 | Cut, Leer, Peck, Sand Attack |
2 | Metal Claw |
3 | Fury Attack |
4 | Iron Defense |
5 | Wing Attack |
6 | Slash |
7 | Steel Wing |
8 | Autotomize |
9 | Drill Peck |
10 | Metal Sound |
11 | Spikes |
12 | Metal Burst |
13 | Brave Bird |
14 | Iron Tail |
15 | Pin Missile |
Tutor Moves
- Agility
- Air Cutter
- Air Slash
- Assurance
- Attract
- Body Press
- Curse
- Dark Pulse
- Defog
- Dual Wingbeat
- Endure
- Facade
- Feint
- Flash Cannon
- Fly
- Giga Impact
- Guard Swap
- Hyper Beam
- Icy Wind
- Iron Head
- Night Slash
- Ominous Wind
- Payback
- Pluck
- Protect
- Rest
- Rock Slide
- Rock Tomb
- Roost
- Round
- Sand Tomb
- Sandstorm
- Sky Attack
- Sleep Talk
- Snore
- Stealth Rock
- Steel Beam
- Substitute
- Sunny Day
- Swagger
- Swift
- Swords Dance
- Taunt
- Thief
- Torment
- Whirlwind
- X-Scissor