Pokémon: Tabletop Version

Remoraid Family

Remoraid

Remoraid are weak swimmers, instead attaching to Mantine to hitchhike across the open ocean. In return, Remoraid use their powerful water gun to snipe anything it deems a threat to its chosen Mantine.

Type:
Water
Height: 
2′
Weight: 
26.5 lbs.
Egg Groups: 
Aquatic, Fish
Catch DC: 
4
Starting Abilities
Hustle
Sniper
Level 5 Abilities
Hot Streak
Beam Cannon
Moody
HP25
ATK6Athletics1
DEF3Endurance-2
SATK6Focus1
SDEF3Stealth-2
SPE6Acrobatics1

Moves

LevelLearns
1Water Gun, Helping Hand, Barrage, Focus Energy
2Psybeam
3Aurora Beam
4Bubble Beam
5Lock-On
6Bullet Seed
7Signal Beam
8Ice Beam
9Snipe Shot
10Hyper Beam
11Soak
12Zap Cannon
13Focus Blast
14Searing Shot
15Pin Missile

Tutor Moves

Octillery

Areas with high Mantine populations statistically also have aggressive Octillery waiting to ambush trainers. Recent studies have shown these aggressive Octillery are newly evolved, attacking Trainers to find a new partner after leaving Mantine behind.

Type:
Water
Height: 
2′11″
Weight: 
62.8 lbs.
Egg Groups: 
Aquatic, Fish
Catch DC: 
16
Evolves from: 
Remoraid (Level 5)
Starting Abilities
Suction Cups
Sniper
Level 5 Abilities
Bulletproven
Beam Cannon
Moody
HP45
ATK10Athletics5
DEF7Endurance2
SATK10Focus5
SDEF7Stealth2
SPE4Acrobatics-1

Moves

LevelLearns
FormOctazooka
1Water Gun, Helping Hand, Barrage, Focus Energy
2Mud Shot
3Aurora Beam
4Bubble Beam
5
6Lock-On
7Wring Out
8Signal Beam
9Ice Beam
10Hydro Pump
11Hyper Beam
12Soak
13Zap Cannon
14Beak Blast
15Octolock
16Pin Missile

Tutor Moves