Pincurchin
Pincurchin’s spines make excellent conductors even when not emitting electricity. These spines grow in a fivefold symmetry pattern, and noticeably warm nearby water. Its tendency to burrow into the sand when not feeding has embarrassed many swimmers.
- Type:
- Electric
- Height:
- 1′
- Weight:
- 2.2 lbs.
- Egg Groups:
- Aquatic, Amorphous
- Catch DC:
- 12
- Starting Ability
- Lightning Rod
- Level 5 Abilities
- Iron Barbs
- Storm Drain
- Electric Surge
- Storm Drain
HP | 25 | ||
---|---|---|---|
ATK | 9 | Athletics | 4 |
DEF | 9 | Endurance | 4 |
SATK | 8 | Focus | 3 |
SDEF | 8 | Stealth | 3 |
SPE | 1 | Acrobatics | -4 |
Moves
Tutor Moves
- Assurance
- Attract
- Bide
- Brine
- Endure
- Facade
- Flash
- Giga Impact
- Hex
- Hydro Pump
- Hyper Beam
- Liquidation
- Memento
- Muddy Water
- Payback
- Protect
- Rain Dance
- Rest
- Reversal
- Round
- Scald
- Self-Destruct
- Signal Beam
- Skitter Smack
- Sleep Talk
- Snore
- Spikes
- Substitute
- Sucker Punch
- Surf
- Throat Chop
- Thunder
- Thunder Wave
- Thunderbolt
- Toxic Spikes
- Venom Drench
- Venoshock
- Psyblade