Pokémon: Tabletop Version

Murkrow Family

Murkrow

Murkrow bring bad luck — if you see one, you will be visited by a smelly bird with kleptomaniac tendencies. Trainers who can overlook that find a smart and curious companion. Reward them with sequins for effective training.

Type:
Dark / Flying
Height: 
1′8″
Weight: 
4.6 lbs.
Egg Group: 
Winged
Catch DC: 
10
Starting Abilities
Insomnia
Super Luck
Level 5 Abilities
Magician
Sniper
Prankster
HP35
ATK8Athletics3
DEF3Endurance-2
SATK8Focus3
SDEF3Stealth-2
SPE8Acrobatics3

Moves

LevelLearns
1Peck, Astonish, Pursuit, Trick
2Haze, Midnight
3Thief
4Night Shade, Ominous Wind
5Air Cutter, Night Slash
6Taunt, Quash
7Mean Look, Confuse Ray
8Foul Play
9Tailwind
10Snatch, Dark Pulse
11Torment
12Parting Shot
13Eerie Spell
14Assurance
15Doom Desire

Tutor Moves

Honchkrow

If pest control wants to disperse a Murkrow gang, all they need to do is beat the boss. When Honchkrow faints, Murkrow suddenly lose their nerve and fly away. The absolute fear that Honchkrow causes in its gang transfers to whoever beats it.

Type:
Dark / Flying
Height: 
2′11″
Weight: 
60.2 lbs.
Egg Group: 
Winged
Catch DC: 
21
Evolves from: 
Murkrow (Dusk Stone)
Starting Abilities
Insomnia
Super Luck
Level 5 Abilities
Entry: Midnight
Sniper
Moxie
HP55
ATK12Athletics7
DEF4Endurance-1
SATK10Focus5
SDEF4Stealth-1
SPE6Acrobatics1

Moves

LevelLearns
FormSucker Punch
1Peck, Astonish, Pursuit, Trick
2
3Haze, Midnight
4Beat Up
5Night Shade, Ominous Wind
6Air Cutter, Night Slash
7Swagger, Quash
8Mean Look, Nasty Plot
9Knock Off
10Tailwind
11Wicked Blow, Dark Pulse
12Torment
13Shadow Claw
14Power Trip
15Comeuppance
16Sky Attack

Tutor Moves