Mewtwo
Mewtwo aren’t considered roving disasters because they only battle those they deem worthy. “The Mewtwo Curse” describes their tendency to ambush Trainers who have become famous for their battle skills, especially newfound Champions.
- Type:
- Psychic
- Height:
- 6′7″
- Weight:
- 269 lbs.
- Egg Group:
- None
- Catch DC:
- 24
- Starting Ability
- Pressure
- Level 5 Abilities
- Berserk
- Neuroforce
- Unnerve
- Neuroforce
HP | 60 | ||
---|---|---|---|
ATK | 10 | Athletics | 5 |
DEF | 8 | Endurance | 3 |
SATK | 14 | Focus | 9 |
SDEF | 8 | Stealth | 3 |
SPE | 12 | Acrobatics | 7 |
Moves
Tutor Moves
- Agility
- Ally Switch
- Amnesia
- Attract
- Avalanche
- Barrier
- Blizzard
- Body Slam
- Brick Break
- Brutal Swing
- Bulk Up
- Bulldoze
- Burning Jealousy
- Confuse Ray
- Copycat
- Court Change
- Dive
- Double Team
- Drain Punch
- Earthquake
- Electro Ball
- Endure
- Energy Ball
- Expanding Force
- Explosion
- Facade
- Fire Punch
- Flamethrower
- Flash
- Fling
- Focus Blast
- Foul Play
- Grass Knot
- Gravity
- Snowscape
- Hurricane
- Ice Punch
- Icy Wind
- Iron Tail
- Light Screen
- Low Kick
- Low Sweep
- Magic Room
- Me First
- Mega Kick
- Mega Punch
- Metronome
- Nasty Plot
- Pay Day
- Poison Jab
- Protect
- Psych Up
- Psychic Terrain
- Psyshock
- Rage
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Round
- Safeguard
- Sandstorm
- Self-Destruct
- Skill Swap
- Skitter Smack
- Sleep Talk
- Snore
- Solar Beam
- Speed Swap
- Stone Edge
- Stored Power
- Strength
- Submission
- Substitute
- Sunny Day
- Taunt
- Tearful Look
- Telekinesis
- Thunder
- Thunder Punch
- Thunder Wave
- Tri Attack
- Trick
- Trick Room
- Will-O-Wisp
- Wonder Room
- Zen Headbutt