Hoopa
Hoopa is forever bound to its bottle, only allowed to keep its power for three days. Afterward, Hoopa’s power returns to the Prison Bottle and hides somewhere new in the world. Hoopa will do anything to find it again, granting the most ridiculous requests you can think of.
- Type:
- Psychic / Ghost
- Height:
- 1′8″
- Weight:
- 19.8 lbs.
- Egg Group:
- None
- Catch DC:
- 24
- Starting Ability
- Magician
- Level 5 Abilities
- Levitate
- Infiltrator
- Prankster
- Infiltrator
HP | 45 | ||
---|---|---|---|
ATK | 10 | Athletics | 5 |
DEF | 5 | Endurance | 0 |
SATK | 14 | Focus | 9 |
SDEF | 12 | Stealth | 7 |
SPE | 6 | Acrobatics | 1 |
Moves
Tutor Moves
- Brick Break
- Calm Mind
- Dark Pulse
- Drain Punch
- Dual Chop
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fire Punch
- Flash
- Fling
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Gravity
- Gunk Shot
- Hyper Beam
- Ice Punch
- Lash Out
- Light Screen
- Magic Room
- Poltergeist
- Protect
- Psyshock
- Rain Dance
- Reflect
- Rest
- Round
- Safeguard
- Signal Beam
- Sleep Talk
- Snore
- Submission
- Substitute
- Sunny Day
- Swift
- Taunt
- Telekinesis
- Thief
- Throat Chop
- Thunder Punch
- Thunder Wave
- Thunderbolt
- Uproar