Pokémon: Tabletop Version

Hatenna Family

Hatenna

Its emotional instability is hard to handle for other Hatenna, so they don’t herd in the wild. They shuffle quietly along the forest floor alone, uncomfortable with most Pokémons’ enthusiasm. It can’t sense the emotions of Dark-Types, so Hatenna can get along quite well with them.

Type:
Psychic
Height: 
1′4″
Weight: 
7.5 lbs.
Egg Group: 
Pixie
Catch DC: 
2
Starting Abilities
Healer
Anticipation
Level 5 Abilities
Triage
Entry: Haze
Magic Bounce
HP20
ATK2Athletics-3
DEF4Endurance-1
SATK5Focus0
SDEF4Stealth-1
SPE3Acrobatics-2

Moves

LevelLearns
1Confusion, Play Nice, Life Dew, Aromatic Mist
2Disarming Voice
3Aromatherapy
4Psybeam
5Heal Pulse
6Dazzling Gleam
7Magic Powder
8Parting Shot
9Psychic
10Healing Wish
11Glitzy Glow
12Calm Mind
13Trick
14Thunder Wave
15Moonblast

Tutor Moves

Hattrem

Hattrem uses psychic powers to control its hair as a cudgel, bashing whole trees down to get at berries. 90% of its diet goes to growing new hair. Older Trainers say the only emotion Hattrem will put up with is laughter, but Pokéologists consider this too dangerous to test.

Type:
Psychic
Height: 
2′
Weight: 
10.6 lbs.
Egg Group: 
Pixie
Catch DC: 
12
Evolves from: 
Hatenna (Level 6)
Starting Abilities
Healer
Anticipation
Level 5 Abilities
Berserk
Entry: Haze
Magic Bounce
HP30
ATK3Athletics-2
DEF6Endurance1
SATK8Focus3
SDEF6Stealth1
SPE4Acrobatics-1

Moves

LevelLearns
FormBrutal Swing
1Confusion, Play Nice, Life Dew, Aromatic Mist
2Karate Chop
3Aromatherapy
4Psybeam
5Heal Pulse
6
7Dazzling Gleam
8Magic Powder
9Throat Chop
10Psychic
11Healing Wish
12Focus Punch
13Calm Mind
14Trick
15Thunder Wave
16Moonblast

Tutor Moves

Hatterene

You can feel wild Hatterenes’ presence long before you see them. The headaches it causes last for days unless treated with strong tea, and only get worse if you become emotional. Only Dark-Types can live nearby without suffering, making these forests even more dangerous.

Type:
Psychic / Fairy
Height: 
6′11″
Weight: 
11.2 lbs.
Egg Group: 
Pixie
Catch DC: 
22
Evolves from: 
Hattrem (Level 8)
Starting Abilities
Healer
Anticipation
Level 5 Abilities
Tough Claws
Entry: Haze
Magic Bounce
HP30
ATK8Athletics3
DEF9Endurance4
SATK13Focus8
SDEF9Stealth4
SPE2Acrobatics-3

Moves

LevelLearns
FormPsycho Cut
1Confusion, Play Nice, Life Dew, Aromatic Mist
2Signal Beam
3Aromatherapy
4Psybeam
5Heal Pulse
6
7Dazzling Gleam
8
9Magic Powder
10Shadow Claw
11Psychic
12Healing Wish
13Eerie Spell
14Calm Mind
15Trick
16Thunder Wave
17Moonblast

Tutor Moves