Girafarig
If the back end catches a glimpse of the front, it usually wastes several minutes trying to catch and bite it. It’s best not to approach Girafarig that you see slowly rotating backwards, as they’re usually pretty annoyed.
- Type:
- Normal / Psychic
- Height:
- 4′11″
- Weight:
- 91.5 lbs.
- Egg Group:
- Field
- Catch DC:
- 8
- Starting Abilities
- Inner Focus
- Early Bird
- Level 5 Abilities
- Tail Bond
- Multiple
- Sap Sipper
- Multiple
HP | 40 | ||
---|---|---|---|
ATK | 7 | Athletics | 2 |
DEF | 6 | Endurance | 1 |
SATK | 8 | Focus | 3 |
SDEF | 6 | Stealth | 1 |
SPE | 8 | Acrobatics | 3 |
Moves
Level | Learns |
---|---|
1 | Tackle, Odor Sleuth, Confusion, Astonish |
2 | Bite |
3 | Psybeam |
4 | Stomp |
5 | Psychic Fangs, Twin Beam |
6 | Agility, Double Hit |
7 | Iron Tail, Swift |
8 | Psychic |
9 | Crunch |
10 | Power Swap, Guard Swap |
11 | Nasty Plot |
12 | Baton Pass |
13 | Thrash |
14 | Hyper Voice |
15 | Trick Room |
Tutor Moves
- Ally Switch
- Amnesia
- Assurance
- Attract
- Beat Up
- Body Slam
- Bulldoze
- Calm Mind
- Dazzling Gleam
- Double Kick
- Earthquake
- Endure
- Energy Ball
- Expanding Force
- Facade
- Foresight
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Growl
- Headbutt
- Helping Hand
- Hyper Beam
- Imprison
- Lash Out
- Light Screen
- Magic Coat
- Mean Look
- Mega Kick
- Mirror Coat
- Nightmare
- Protect
- Psychic Terrain
- Psyshock
- Rain Dance
- Razor Wind
- Reflect
- Rest
- Retaliate
- Round
- Secret Power
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Stomping Tantrum
- Strength
- Substitute
- Sunny Day
- Take Down
- Telekinesis
- Terrain Pulse
- Thief
- Thunder
- Thunder Wave
- Thunderbolt
- Trick
- U-Turn
- Uproar
- Wish
- Work Up
- Zen Headbutt