Espurr
There are toys made for Espurr to calm their psychic energies. Such toys are expensive, but most Trainers would rather buy them than deal with a destroyed living room. Espurr colonies in the wild will often have small cats flung through the air in every direction.
- Type:
- Psychic
- Height:
- 1′
- Weight:
- 7.7 lbs.
- Egg Group:
- Field
- Catch DC:
- 4
- Starting Abilities
- Keen Eye
- Infiltrator
- Level 5 Abilities
- Loose Cannon
- Zealous
- Own Tempo
- Zealous
HP | 35 | ||
---|---|---|---|
ATK | 4 | Athletics | -1 |
DEF | 4 | Endurance | -1 |
SATK | 5 | Focus | 0 |
SDEF | 5 | Stealth | 0 |
SPE | 6 | Acrobatics | 1 |
Moves
Tutor Moves
- Ally Switch
- Attract
- Calm Mind
- Dark Pulse
- Dig
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fake Tears
- Helping Hand
- Iron Tail
- Magic Room
- Miracle Eye
- Nasty Plot
- Pay Day
- Payback
- Play Rough
- Protect
- Psychic
- Psychic Terrain
- Rain Dance
- Rest
- Round
- Safeguard
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Submission
- Substitute
- Sunny Day
- Swift
- Tail Slap
- Telekinesis
- Thunder Wave
- Thunderbolt
- Tickle
- Trick
- Trick Room
- Wonder Room
- Work Up
- Yawn
- Zen Headbutt