ChinchouChinchou schools are breathtaking sights that draw tourists, but produce enough electromagnetic interference to disrupt undersea communication cables. Their feet developed to walk on the ocean floor and are clumsy on land.Type:Water / ElectricHeight: 1′8″Weight: 26.5 lbs.Egg Group: FishCatch DC: 4Starting AbilitiesVolt AbsorbIlluminateLevel 5 AbilitiesBatteryPlusWater AbsorbHP45ATK3Athletics-2DEF3Endurance-2SATK5Focus0SDEF5Stealth0SPE6Acrobatics1MovesLevelLearns1Bubble, Supersonic, Electro Ball, Flash2Confuse Ray3Bubble Beam, Life Dew4Spark5Thunder Wave, Follow Me6Aqua Ring7Double Shock8Dive, Haze9Flail10Dazzling Gleam11Signal Beam12Hydro Pump13Eerie Impulse14Splishy Splash15Rising VoltageTutor MovesAgilityAmnesiaAttractBlizzardBounceBrineEndureFacadeSnowscapeIce BeamIcy WindMistProtectPsybeamRain DanceRestRoundScaldScreechSleep TalkSnoreSoakSplashSubstituteSurfThunderThunderboltVolt SwitchVolt TackleWater PulseWaterfallWhirlpoolWild Charge
LanturnTrained Lanturn escort deepsea divers to provide light and advance warning; they sense movement via electric fields further than light can reach. Other Water-Types know Lanturn’s friendly appearance hides a super-effective viciousness.Type:Water / ElectricHeight: 3′11″Weight: 49.6 lbs.Egg Group: FishCatch DC: 16Evolves from: Chinchou (Level 5)Starting AbilitiesVolt AbsorbIlluminateLevel 5 AbilitiesRain DishPlusWater AbsorbHP70ATK5Athletics0DEF5Endurance0SATK7Focus2SDEF7Stealth2SPE6Acrobatics1MovesLevelLearnsFormStockpile, Swallow, Spit Up1Bubble, Supersonic, Electro Ball, Flash2Confuse Ray3Bubble Beam, Life Dew4Spark5—6Thunder Wave, Spotlight7Aqua Ring8Discharge9Dive, Yawn10Flail11Body Slam12Signal Beam13Hydro Pump14Eerie Impulse15Aqua Tail16Rising VoltageTutor MovesAgilityAmnesiaAttractBlizzardBounceBrineDazzling GleamEndureFacadeGiga ImpactSnowscapeHyper BeamIce BeamIcy WindMistProtectPsybeamRain DanceRestRoundScaldScreechSleep TalkSnoreSoakSplishy SplashSubstituteSurfThunderThunderboltVolt SwitchVolt TackleWater PulseWaterfallWhirlpoolWild Charge