Pokémon: Tabletop Version

Barboach Family

Barboach

Barboach’s whiskers can sense barometric pressure, a reliable tool for sailors to predict the weather. If Barboach hide deep in mud, the sun will shine strong. If they stay out in air, expect lots of precipitation.

Type:
Water / Ground
Height: 
1′4″
Weight: 
4.2 lbs.
Egg Group: 
Fish
Catch DC: 
4
Starting Abilities
Oblivious
Anticipation
Level 5 Abilities
Wiggly
Water Absorb
Hydration
HP30
ATK4Athletics-1
DEF3Endurance-2
SATK4Focus-1
SDEF3Stealth-2
SPE5Acrobatics0

Moves

LevelLearns
1Water Gun, Rest, Snore, Mud-Slap
2Amnesia
3Water Pulse
4Mud Bomb
5Dig, Dive
6Spark
7Muddy Water
8Aqua Tail
9Earthquake
10Future Sight
11Dragon Dance
12Fissure
13Supercell Slam
14Flail
15Gunk Shot

Tutor Moves

Whiscash

Whiscash’s whiskers look soft and fluffy, but they’re very strong; Whiscash can untwirl them to severely injure foes. The whiskers are full of nerves, so Whiscash prefers its earthquakes as a defense instead.

Type:
Water / Ground
Height: 
2′11″
Weight: 
52 lbs.
Egg Group: 
Fish
Catch DC: 
16
Evolves from: 
Barboach (Level 6)
Starting Abilities
Oblivious
Anticipation
Level 5 Abilities
Adaptability
Water Absorb
Hydration
HP60
ATK7Athletics2
DEF6Endurance1
SATK7Focus2
SDEF6Stealth1
SPE5Acrobatics0

Moves

LevelLearns
FormThrash
1Water Gun, Rest, Snore, Mud-Slap
2Amnesia
3Water Pulse
4Mud Bomb
5Dig, Dive
6
7Spark
8Muddy Water
9Wave Crash
10Earthquake
11Future Sight
12Eerie Impulse
13Fissure
14Supercell Slam
15Punishment
16Gunk Shot

Tutor Moves