Abra
Silent and reclusive, Abra are usually found only when their presence interferes with television and cell reception. Organizations sometimes use them as natural signal jammers.
- Type:
- Psychic
- Height:
- 2′11″
- Weight:
- 43 lbs.
- Egg Group:
- Humanoid
- Catch DC:
- 3
- Starting Abilities
- Synchronize
- Inner Focus
- Level 5 Abilities
- Emergency Exit
- Telepathy
- Magic Guard
- Telepathy
HP | 20 | ||
---|---|---|---|
ATK | 1 | Athletics | -4 |
DEF | 1 | Endurance | -4 |
SATK | 10 | Focus | 5 |
SDEF | 5 | Stealth | 0 |
SPE | 8 | Acrobatics | 3 |
Moves
Level | Learns |
---|---|
1 | Teleport, Ally Switch, Telekinesis, Rest |
2 | — |
3 | — |
4 | — |
5 | — |
6 | — |
7 | — |
8 | — |
9 | — |
10 | — |
11 | — |
12 | — |
13 | — |
14 | — |
15 | Spacial Rend |
Tutor Moves
- Attract
- Barrier
- Body Slam
- Calm Mind
- Charge Beam
- Confusion
- Dazzling Gleam
- Disable
- Drain Punch
- Dream Eater
- Embargo
- Encore
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fire Punch
- Fling
- Focus Blast
- Foul Play
- Future Sight
- Grass Knot
- Gravity
- Guard Split
- Guard Swap
- Ice Punch
- Imprison
- Iron Tail
- Kinesis
- Light Screen
- Magic Coat
- Magic Room
- Mega Kick
- Mega Punch
- Metronome
- Miracle Eye
- Nasty Plot
- Nightmare
- Power Swap
- Protect
- Psychic
- Psychic Terrain
- Psycho Cut
- Psyshock
- Rain Dance
- Reflect
- Round
- Safeguard
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Speed Swap
- Stored Power
- Submission
- Substitute
- Sunny Day
- Swift
- Taunt
- Thief
- Thunder Punch
- Thunder Wave
- Trick
- Trick Room
- Wonder Room
- Zap Cannon
- Zen Headbutt